{"id":2097,"date":"2025-04-04T00:10:00","date_gmt":"2025-04-04T00:10:00","guid":{"rendered":"https:\/\/nichesitetool.com\/?p=2097"},"modified":"2025-04-07T14:39:21","modified_gmt":"2025-04-07T14:39:21","slug":"hitman-world-of-assassination-vr-access-review-killer-dlc","status":"publish","type":"post","link":"https:\/\/nichesitetool.com\/index.php\/2025\/04\/04\/hitman-world-of-assassination-vr-access-review-killer-dlc\/","title":{"rendered":"Hitman World Of Assassination VR Access review \u2013 killer DLC"},"content":{"rendered":"
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\n\t\t\"Hitman\t<\/div>
Hitman World Of Assassination VR Access – simply shooting someone is barely even trying (IO Interactive)<\/figcaption><\/figure>\n

Gaming\u2019s most famous accident man takes another crack at VR and this time the technology is good enough to elevate IO Interactive\u2019s murderous sandbox.<\/p>\n

The first game in the Hitman series was released 25 years ago and while it featured the same bald-headed, nameless anti-hero, its action and tone were quite different from more recent outings. The sea change came with the franchise\u2019s 2016 reboot<\/a>, which saw Agent 47 taking on more open-ended, set piece driven levels, which were never quite out-and-out comedy<\/a>, but featured a range of zany, contrived \u2018accidents\u2019 you could trigger to finish off targets.<\/p>\n

That atmosphere persisted in Hitman 2<\/a>, which came out two years later, and 2021\u2019s Hitman 3<\/a>, which eventually rebranded itself as World Of Assassination, bringing all the content from the three post-reboot titles together into a single package. To enhance replay value, it also added a variety of new game modes to take advantage of its collection of detailed, sprawling maps packed with opportunities for amusing Final Destination style demises.<\/p>\n

Hitman 3 was also released in VR, although it was somewhat hampered by the motion tracking limitations of the original PlayStation VR, and its release on PC and eventually Meta Quest 2 proved even more disappointing. The concept of putting you directly into the soft soled shoes of Agent 47 was sound enough, but technology hadn\u2019t caught up with the ambitions of developer IO interactive.<\/p>\n

It\u2019s a pleasure to report that World Of Assassination\u2019s new experiment with current generation VR is considerably more successful. The first thing you notice is the enhanced visuals, which while still a little blurry, in a way that will be all too familiar to VR players, is now more than enough to convey the setting and atmosphere. The next improvement is the far greater range of interactions available, performed using motion controls, rather than simply hitting a button.<\/p>\n

That means you\u2019ll be putting your hands around a target\u2019s neck and squeezing the triggers to choke them out, rapidly shaking back and forth to speed up the job, and you\u2019ll find the scope of your sniper rifle works as expected, where previously it brought up a disappointing 2D view every time you wanted a closer look at a distant quarry.<\/p>\n

There\u2019s also more you can do at room scale, so moving and reaching for things feels far more natural, or at least it does if you\u2019ve got a big enough area to play in. You can just about get away with sitting down, but as is often the way with VR games featuring guns, it makes some actions tiresome to complete.<\/p>\n

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