Cutting through the Steam charts (Sony Interactive Entertainment) The director behind Stellar Blade has opened up about its shortcomings, as the action game tops three million sales worldwide. Despite the controversy around the design of its lead protagonist, Stellar Blade was one of the best […]
Gaming{“@context”:”https://schema.org”,”@type”:”VideoObject”,”name”:”Metro.co.uk”,”duration”:”T2M23S”,”thumbnailUrl”:”https://i.dailymail.co.uk/1s/2024/12/03/16/92751171-0-image-a-4_1733245129904.jpg”,”uploadDate”:”2024-12-03T17:02:19+0000″,”description”:”Live-action adaptation of the 1937 Disney animated classic Snow White and the Seven Dwarfs. Starring Rachel Zegler and Gal Gadot.”,”contentUrl”:”https://videos.metro.co.uk/video/met/2024/12/03/4693363262136206170/480x270_MP4_4693363262136206170.mp4″,”height”:270,”width”:480} To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video Up Next Previous Page Next Page window.addEventListener(‘metroVideo:relatedVideosCarouselLoaded’, […]
FilmIt’s time to go to Beechwood Island (Picture: Jessie Redmond/Prime) Would someone please spare a thought for the offspring of the mega wealthy? It’s something TV has been asking us to do for years and it looks like the going still isn’t great for the […]
TVIs it overrated or underrated? (Nintendo) A reader counters five of the most common criticisms against the Nintendo Switch 2, arguing that concerns about its pricing and lack of games are overstated. I received the Switch 2 earlier this week after bagging myself a last […]
GamingA reader counters five of the most common criticisms against the Nintendo Switch 2, arguing that concerns about its pricing and lack of games are overstated.
I received the Switch 2 earlier this week after bagging myself a last minute pre-order. For the most part I’m pretty happy with my purchase. However, I’ve seen a lot of negativity online, most of it likely as a result of the prices of games such as Mario Kart World. I’d like to give my thoughts on the latest Nintendo console and whether I feel these criticisms are valid.
This is somewhat valid criticism but at the same time this of true of most consoles. With each passing generation the improvements get smaller and smaller. As someone who was lucky enough to get a PlayStation 5 on launch day, I feel the difference between Switch 1 and Switch 2 is far greater than the jump from PlayStation 4 to 5.
I’ve not played the game, but Cyberpunk 2077 is a brilliant example. There’s not a chance that game would’ve run on the original Switch. Immediately I feel Mario Kart World seems more advanced visually compared to Mario Kart 8. I think the biggest noticeable difference is possibly Zelda. I haven’t played Breath Of The Wild yet but Tears Of The Kingdom looks great and so much sharper.
Also, it might be the game where I actually understand why people bang on about frame rates. I never normally can tell the difference unless it drops below 30fps but playing the upgraded Tears Of The Kingdom it just seems so much quicker. Overall, I’m happy with the improvements. Having never owned the OLED version the screen feels immediately much better. It’s essentially an upgraded Switch but that’s exactly what I expected and wanted from it.
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Again, yes this is correct. But obviously the Switch 2 is far smaller than both these devices and obviously, being a hybrid device, I imagine the technology doesn’t yet exist to create a device that is on par with the most modern hardware and retain portability and affordability.
Again, given that Cyberpunk 2077 is a launch game, and includes the DLC only available on modern hardware, it seems that at least for a few years Switch 2 might have third party titles that are comparable to the versions on PlayStation 5 and Xbox Series X/S.
When you compare Switch ports of The Witcher, Batman: Arkham Knight or Mortal Kombat to the Switch 2 ports so far in Street Fighter 6 and Cyberpunk 2077 it seems like the Switch 2 is far comparable to other consoles than the Switch was to the PlayStation 4 and Xbox One. The real test, I imagine, will be when the next generation starts.
This, for me, is possibly the most ridiculous comment that I’ve seen repeated numerous times. I previously had a Steam Deck and traded it in for the more powerful Legion Go. And don’t get me wrong, I love the device. However, it isn’t for everyone. Firstly, it seems from seeing a few comparison videos that the Switch 2 seems to be outperforming the Steam Deck and performance seems comparable to more advanced handheld PCs, such as the ROG Ally and Legion Go.
Secondly, a handheld PC requires a degree of technical know-how and some people just want to be able to play without having to tweak certain settings first. I imagine some games will also run better for this reason. For example, I subscribed to Ubisoft+ for a month to try Str Wars Outlaws and I could not get it to run well consistently on my Legion Go. I’m interested to see how it’ll run if the Switch 2.
I don’t mind tinkering with settings but sometimes it’s nice to just play a game that’s already optimised. Also, let’s face it, most people buying the Switch 2 just want to play Nintendo games.
Again, a somewhat valid complaint. Really the only new games are Mario Kart World and Welcome Tour, with one being a glorified tech demo. However, many launches are the same. The original Switch wasn’t as great as people remember. Sure, Zelda: Breath Of The Wild is arguably one of the best games of all time but it also launched alongside the Wii U version. Other exclusives, such as Mario Kart 8 Deluxe, ARMS, Splatoon 2, and Super Mario Odyssey didn’t release till later in the year.
There’s still Metroid Prime 4 later in the year and Donkey Kong Bananza in a few weeks’ time. And who knows what other games might be announced if the rumoured Nintendo Direct this month goes ahead.
Personally, I’m happy with the output that’s planned so far. I only hope it continues.
Some of this criticism is in response to pricing. I think the console itself is reasonably priced, especially when you consider both Sony and Microsoft increasing their prices recently. However, I am slightly miffed about the potential for £75 games as standard. I think though, it’s hard to quantify how many games will adopt this pricing structure.
The upcoming Donkey Kong Bananza seems to be priced a bit cheaper and is less than the standard RRP for other new games on other platforms. I also appreciate that Nintendo offer a discount on digital games. Increasingly, I think we are moving towards all-digital games and wouldn’t be surprised if the next generation of PlayStation and Xbox devices don’t come with disk drives.
So, to at least offer a discount is commendable, although I do feel more should be done to take the sting out a bit. More frequent sales with bigger discounts, money off for multiple purchases, bring back gold points for example. I think the issue of pricing is a wider issue and is only likely to get worse. Game development time and costs seem to be out of hand and personally I’d rather see smaller games to compensate for this.
All in all, I’m pleased with my purchase. Is the Switch 2 a worthy successor to the original Switch? Perhaps? But it’s too soon to say. It’s a significantly bigger and better screen than the original, with updated tech and visuals and that’s what I wanted from it.
Could it have launched with more games? Possibly. But for now I think Mario Kart World has renewed my enthusiasm for the series, after not playing the previous iteration for some time. Zelda: Tears Of The Kingdom feels like a fully-fledged remaster and feels like a significant upgrade and I’ve also played a bit of Street Fighter 6, a game which I wouldn’t normally enjoy but hope to play against my daughters with the two Joy-Cons.
By reader matc7884
The reader’s features do not necessarily represent the views of GameCentral or Metro.
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Don’t get too comfortable, says Sony (Sony Interactive Entertainment) PS Plus will be subject to more price hikes in the future, as Xbox players fear a possible increase to Game Pass as well. Almost two years after Sony increased the price of certain PS Plus […]
GamingPS Plus will be subject to more price hikes in the future, as Xbox players fear a possible increase to Game Pass as well.
Almost two years after Sony increased the price of certain PS Plus subscriptions, the company has thrown out the possibility of adjusting its ‘pricing strategy’ once again.
During a business conference, Sony was asked by investors about the reason behind the 2023 price increase, along with what factors may lead to another hike in the future.
In response, Sony Interactive Entertainment president and CEO Hideaki Nishino explained how the percentage of PlayStation Plus subscribers on the higher tiers had grown over the past few years.
According to a chart which accompanied the Q&A, 17% of PS Plus subscribers were on the Premium tier and 13% were on the Extra tier in the 2022 fiscal year, which has increased to 22% and 16%, respectively, by the 2024 fiscal year.
‘PlayStation Plus is highly valued by our players and continues to drive engagement,’ Nishino said. ‘We’re already seen a trend toward the option of higher tiers within our service, as evidenced by the subscriber mix we achieved in fiscal year 2024, where approximately 38% of players are now subscribed to PlayStation Plus Premium or Extra tiers.
‘This is even after the global price increases we implemented in fiscal year 2023, and more recently, the local price increases in selected countries, to improve our pricing strategy across certain market clusters, and also to account for [foreign exchange] movements.’
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When discussing the factors which go into these price hikes, Nishino said the company will continue to change prices ‘in a dynamic way’ moving forward.
He added: ‘These price increases were partly a result of increasing value we bring to the players, through the quality and diversity of content we continue to add, as well as investment in the features to improve the service further, such as player personalisation and enhanced content discovery.
‘The PlayStation Plus service offers great value for our players, and we will continue to add more value and adjust our pricing strategy in a dynamic way to maximise profitability.’
While a price increase was inevitable at some point, it’s certainly not a promising sign for anyone who thought PS Plus prices might be frozen for some time – even if Nishino doesn’t give an explicit indication of when a price adjustment could happen.
A new notification type called "SubscriptionPriceIncrease" has been added to the xCloud website
— red // Better xCloud (@redphx.com) 2025-06-13T01:42:14.969Z
As prices of subscription services continue to rise across all of entertainment, players have also found evidence that Microsoft might be considering a price bump for Xbox Game Pass.
Bluesky user redphx, an account dedicated to highlighting backend changes on Xbox Cloud Gaming, has claimed a new notification type called ‘SubscriptionPriceIncrease’ has been added to the xCloud website.
While this in itself doesn’t necessarily mean a price increase is imminent, Microsoft did the raise the price of Xbox Game Pass in July last year, and in June the year before that, so it’s possible another is drifting down the pipeline for summer 2025.
As for what upcoming games could justify the increase, The Outer Worlds 2 is set to arrive on October 29 priced at £69.99. Other titles on the horizon include Double Fine’s Keeper, Ninja Gaiden 4, and this year’s new Call Of Duty.
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Should Sony be worried? (Nintendo/Sony) Despite the Nintendo Switch 2’s increase in power, Sony bosses believe the PS5 still provides a ‘unique offering’ to players. The Switch 2 has achieved record-breaking sales following its launch last week, but it seems Sony isn’t phased by the […]
GamingDespite the Nintendo Switch 2’s increase in power, Sony bosses believe the PS5 still provides a ‘unique offering’ to players.
The Switch 2 has achieved record-breaking sales following its launch last week, but it seems Sony isn’t phased by the console’s appearance on the market.
While the original Switch was far behind the Xbox Series X and PlayStation 5 in terms of power, the Switch 2 has closed the gap – with the console now running third-party titles like Cyberpunk 2077 to a level comparable to a PlayStation 4 and an Xbox Series S.
The Switch 2 is still behind the PlayStation 5 and Xbox Series X in the graphical arms race, but coupled with its greater third party support, when compared to the original Switch, there’s a stronger chance Nintendo’s new console could eat into the PlayStation userbase.
This is especially true when you consider many PlayStation players are still playing on last gen hardware. According to a new Sony presentation, there are 124 million monthly active users across PlayStation consoles, and only now, five years after the console launched, has the PlayStation 5 taken the lion’s share – with the split last year being 50/50.
There are no specific numbers of PlayStation 4 players now, but based on a graph shown in the presentation, it equates to around a third.
Concerns around the Switch 2 were raised during an accompanying Q&A, where Sony Interactive Entertainment president and CEO Hideaki Nishino answered questions from Sony investors.
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‘We closely monitor the overall gaming industry, including the actions of other market participants,’ Nishino said. “Additionally, catalysts in the market are great for the industry as a whole, as they invigorate the excitement and demand more broadly. So it’s great to have people launching new things.
‘However, as I mentioned previously, we have a differentiated strategy. PlayStation 5 is designed for an immersive gaming experience, and this includes the innovative DualSense controller features as well. We believe PS5-level performance is required to achieve a great experience on big screens. And in this way, we have provided a unique offering for players and creators in this current console generation.’
Along with the ‘big screen’ experience, Sony is hoping the PlayStation 5 will remain the ‘best place to play’ games as more publishers go multi-platform.
He added: ‘However, publisher strategies are increasingly shifting towards being multi-platform, so more platforms can run the same game, which is great from a creator’s perspective. Among those platforms, our mission is that we will continue to be the best place to play and publish.
‘As such, we have empowered our creators to leverage our offering and services to create amazing, unique experiences for players with high engagement and great monetization opportunities.
‘We have done this consistently as the industry and competitive dynamics have evolved. And of course, PlayStation Studios, our franchises, have a special role in showcasing the PlayStation experience and then strengthening the player’s vision with us.’
In the same Q&A, Nishino was asked if Sony is concerned about Nintendo’s appeal to the younger generation, and if that could have a negative impact if these younger players don’t ‘graduate’ to PlayStation consoles.
‘The PlayStation brand has resonated with a wide range of players over three decades now,’ Nishino replied. ‘And the number of users engaged on the platform continues to grow. By supporting such a large number of creators, we’re able to provide the largest range of content available, catering to all demographics, geographics, and playstyles, etc.
‘So we believe that by constantly investing in player’s relationship with the brand, and our relationship with creators, we will ensure we stay close to all player’s hearts through their lifetime.’
Additionally, Hermen Hulst, the CEO of PlayStation Studios, pointed towards titles like Spider-Man, Astro Bot, and Horizon as examples of games with broad appeal, along with their efforts to bring ‘franchises to new formats’, citing film, TV, and anime.
However, the original Switch has outsold both the PlayStation 4 and 5, and while the Switch 2’s overall success may be limited by its higher price, compared to the Switch 1, its superior power may end up being even more of a danger to Sony’s business.
Nintendo wasn’t the only rival brought up during the presentation. Nishino was also asked about Xbox’s pivot in strategy away from just home consoles, and whether this is a positive or a negative for PlayStation.
‘So I think competition in the business is healthy and it pushes us to innovate,’ Nishino replied. ‘There are multiple participants who together drive the overall gaming industry, and while there are new engagement models being explored, we ultimately think this is a good thing.
‘However, as I mentioned earlier, we are confident and committed on our current strategy. There isn’t an urgent need for us to pivot, but we will continue to monitor play patterns, and invest appropriately as required.’
While Sony is likely unperturbed by Microsoft’s shift, the Switch 2’s impact could pose a significant threat down the line – especially as Sony will likely have a difficult task in convincing players to migrate to the inevitable PlayStation 6.
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When Corbin walked onstage in St. Paul this spring, it felt less like a performance and more like a return. For some fans, it had been nearly a decade since they first found him — back when he was Spooky Black, crooning in a white […]
MusicWhen Corbin walked onstage in St. Paul this spring, it felt less like a performance and more like a return. For some fans, it had been nearly a decade since they first found him — back when he was Spooky Black, crooning in a white turtleneck on YouTube and quietly shifting the DNA of internet music. Now 26, Corbin has grown up, disappeared, reappeared, and somehow never let go of the following that formed around him.
“We’re all living through times of crisis,” he tells PAPER. “Specifically man-made.” That tension between personal retreat and collective collapse sits at the core of his new album, Crisis Kid. The tracklist alone sets the tone: titles like “Cry Out In Pain,” “Comedy Divine,” and “Carbon Monoxide” sketch out a world that’s bleak, disjointed, and often surreal. It’s a moody, guitar-led record that leans into emotional ruin without romanticizing it, and finds unexpected warmth in moments of bleak clarity.
There’s a reason his fans still show up. Corbin’s music doesn’t just resonate. It attaches to people. His voice is as fragile as it is forceful, and his presence has always felt half-ghost, half-monk: emotionally raw, physically distant, yet somehow deeply grounding. There’s something spiritual about the way his fans respond to him, and something almost sacred in the way he holds space without saying much at all. Even in person, he gives little away. But what he offers is more than enough.
Crisis Kid is his clearest statement yet. Built around themes of isolation, addiction, and survival, it marks a shift from inward reflection to something more outward-facing. “I’m trying to help people not feel so alone,” he says. The album doesn’t abandon the foggy, grief-soaked textures he’s known for, but it feels more deliberate, less like a diary, more like a letter. If Mourn and Ghost With Skin felt submerged, Crisis Kid comes up for air. The pain is still there, but so is a flicker of belief in something bigger than himself.
Corbin doesn’t over-explain. He doesn’t pretend to have answers. But in a culture where oversharing is currency, there’s power in his restraint. He doesn’t need to be loud to be felt.
We caught up with the elusive rapper-singer just after wrapping his sold-out US tour this spring, with photos from the road capturing the quiet magnetism of his return.
Why the name Crisis Kid?
We’re all living through times of crisis, specifically man-made.
You come from this interesting batch of early 2010s internet artists who have evolved with the culture and have this cult fanbase online. I’m curious, what is your relationship with transformation?
I’m always trying to grow and be a better person. For the sake of keeping my ego in check, I have always tried not to put too much thought into what other people think. From project to project, I just try to keep things interesting in terms of new sounds and direction.
Do you meditate?
Not really.
Tell me about the single, “Come Down.” Why did you feel that this was a good track to release as a standalone single?
People around me thought it would be a good single and I agreed. I’ve never been much into singles but it seemed as good as any.
Your music has always felt like it exists in this liminal space—haunted but warm, distant yet deeply personal. Do you see making music as a way of reaching out, or are you more just talking to yourself in real time?
Most if not all of my previous projects have been pretty personal. Crisis Kid is the first album where I’m consciously trying to connect with people. In an attempt to help people not feel so alone.
Your sound has never stayed in one place for too long. Mourn was heavier, Ghost With Skin was more raw and experimental. Where does Crisis Kid fit in that lineage? What kind of world are you building with this one?
One in which hope can live. I don’t put too much emphasis on a sonic direction; I try to follow what is exciting in the moment and see the idea through.
You’ve kept a pretty low profile over the years. Is that intentional, or is it just easier to disappear sometimes?
I guess it was out of self-preservation. I wanted to keep some sense of normalcy in my life and struggle with what I perceive as the expectations that come with being an artist these days. It has been easier to keep to myself.
What’s been fueling you creatively these days? Music, movies, books?
Nothing much lately, hoping that playing shows will be inspiring for me. But some music I have been listening to is LUCY (Cooper B Handy), Tracy Chapman and Joanne Robertson and Dean Blunt.
Photography: Muhammad Elarbi
Cyberpunk 2077: Ultimate Edition – now available on Switch 2 (CD Projekt) The most important third party release for the Nintendo Switch 2 is a port of Cyberpunk 2077 and its expansion Phantom Liberty, but how does it run on the new console? If you’d […]
GamingThe most important third party release for the Nintendo Switch 2 is a port of Cyberpunk 2077 and its expansion Phantom Liberty, but how does it run on the new console?
If you’d asked me before the Switch 2 was unveiled, what game I would want to put in my pocket and carry around all day, it would probably have been Cyberpunk 2077. If you’d asked me what I thought of Nintendo, I would have shrugged. PC and PlayStation have long been my bread and butter and Nintendo are usually only a secondary consideration.
Like many fans, I’ve been following the game all the way from its first loud statement of a trailer in 2013, with my first playthrough being in 2020, after its disastrous launch on last gen hardware. Based on the 1988 tabletop game, which was in turn heavily inspired by the work of the writer William Gibson, there is an expansive universe of language, lore, and narrative in Cyberpunk 2077 that gives the game great weight and depth.
I first entered the world of Night City to pilot my own chromed-up Valerie on the PS4 Pro, once some of the early patches had killed off the worst of the infamous last gen launch bugs. Even then, it was capped to 30fps and I found myself clipping through the world at regular intervals, the black void loading screens between some scenes stretching on for a full minute at a time. Night City itself, a vast neon-bathed techno sprawl, was largely empty. There was simply not enough processing power to allow for dense crowds and busy roads.
For this review I revisited my PS4 Pro edition and played the first three hours, before diving into the Switch 2 version, and I can only conclude that the pure magic of the game itself is what kept so many of us sticking with it to the end, despite the poor performance.
In a way, the nightmare launch was almost a blessing, as CD Projekt Red have not stopped repenting for it. We got a free upgrade to the PlayStation 5 edition – a rare snippet of altruism from a developer in today’s gaming climate – and a wonderful Bond-esque slice of DLC in 2023’s Phantom Liberty, that was criminally excluded from The Game Awards (the rules were later changed for Elden Ring’s 2024 DLC).
I should acknowledge that Cyberpunk 2077: Ultimate Edition on the Switch 2 occupies a weird space in terms of new releases. In an era of constant remakes and remasters, a port of a game that is now almost five years old, as a flagship third party launch title for the Switch 2, is an odd sell.
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But I see Nintendo’s logic. Cyberpunk 2077 has long been a benchmark for graphic performance. Indeed, the new 50 series Nvidia GPUs had Cyberpunk running front and centre in their marketing for achievements in, albeit controversial, AI-boosted graphical fidelity and frame rates. So Nintendo, or rather CD Projekt, pulling off a passable version of Cyberpunk 2077 on the Switch 2 is a perfectly braggable achievement.
So, to address the sceptical gamer’s key question: is it a buggy, unplayable mess, à la 2020?
Well, no. In fact, it’s really good.
I’ll admit I was nervous playing the preview at the Switch 2 Experience – how on earth would a 40fps cap, at 720p in handheld mode, handle intense gunfights, when I’m used to 100+ fps on my gaming rig? But this thing is a technical marvel, surgically jammed into less than 64GB by CD Projekt Red’s own ripper doctors (AAA studios, take note).
Visually, Nintendo’s DLSS and ray tracing capabilities are doing a lot of heavy lifting. The lighting is seriously impressive and feels current gen. The graphics sit comfortably well above the nine-year-old PS4 Pro, and a little below the hefty PlayStation 5.
In handheld mode you’ll get around two- and a-bit hours of gameplay. Make of that what you will, but you won’t find the console burning up in your hands, which is impressive. The unit feels only a little warm to the touch after several hours.
Crucially though, I’ve been playing happily and willingly every day since launch and have yet to encounter any serious crashes. Do frames drop a bit when you’re trying to kill 20 of the most chromed-up 6th Street Gang members you’ve ever seen, in a bustling Night City in handheld mode? Yes, of course. There’s some stutter in areas of the map and whilst driving, but it’s just not enough to throw you out – especially when you recall the PS4 Pro’s capped 30fps and frame stutter.
Anecdotally, the main issue I’ve encountered in combat is actually that it is far too easy to hit the grenade button (R) on the Joy-Con in handheld mode. When you’re jamming the shoot bumper (ZR) right next to it as much as I do, bad things are bound to happen. And that bad thing is panic-dropping a grenade at V’s feet mid-combat. Ouch.
The Pro Controller or third party controller is therefore a recommended addition to your playthrough, trust me on this.
What’s also impressive is that CD Projekt Red have utilised absolutely every bell and whistle Nintendo has to offer with the Switch 2. The user Interface and menu system is fully touchscreen, whilst narrowly side-stepping naff iPad accusations.
You can also, hilariously, use the Joy-Cons like a Wii remote. I highly recommend running around with mantis blades and pulling punches during the street-fighting side quest, it’s hugely satisfying and I’ve never felt more cyberpunk. The best part is that none of this feels like a forced, obnoxious gimmick. It’s just cool and it’s there if you fancy it.
CD Projekt Red may well spend the rest of Cyberpunk’s lifespan, and all future titles, repenting for the launch day disaster. But in repenting we’ve gotten a solid and complete game that pulls out all of the stops, with nothing spared. Putting the game on a physical, 64GB cartridge, that doesn’t require you to download most of it, also feels like a direct nod to the consumer – as unlike most other third party titles this doesn’t come on a Game-Key Card.
But what about other handhelds? It offers a hell of a lot more flexibility than the Steam Deck’s offering, whilst certainly being far more reliable and stable. There is the Xbox handheld just around the corner, but it’s widely predicted to cost more than the Switch 2, as the two year old ROG Ally series goes for £450-£800 across all variants. So the Switch 2 version not only performs better than other handheld options but it’s overall cheaper too.
Of course, if you’ve never played the game before, perhaps because the Switch 1 was your last gen console, then this is an easy sell. It’s not the best version of the game but it’s a classy port that works well in both handheld and TV mode, with very few compromises.
Update 2.3, due out on June 26, is set to be the last one for the game, so the question is: when that’s released will I be logging in on my high-spec gaming PC, my PlayStation 5, or the Switch 2?
Much like the chromed-up street rats that roam Night City, I am a creature of convenience. So, getting to play the game in an unbroken state wherever I want is a very tempting prospect. Although the cross-platform save support means that if you’re enough of an insane gonk to own multiple copies, you don’t actually need to make that choice.
Formats: Nintendo Switch 2 (reviewed), Xbox One, Xbox Series X/S, PlayStation 5, and PC
Price: £59.99
Publisher: CD Projekt
Developer: CD Projekt Red
Release Date: 5th June 2025
Age Rating: 3
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Guccihighwaters, the artistic alias of super producer and songwriter Morgan Murphy, reemerges from the shadows for his third LP, DEATH BY DESIRE. Though he’s retired late-2010s SoundCloud emo trap sounds for the new project, the darkness in his aesthetic remains. It’s been three years since […]
MusicGuccihighwaters, the artistic alias of super producer and songwriter Morgan Murphy, reemerges from the shadows for his third LP, DEATH BY DESIRE. Though he’s retired late-2010s SoundCloud emo trap sounds for the new project, the darkness in his aesthetic remains.
It’s been three years since the singer’s sophomore release, joke’s on you, which first marked his exploration of genres outside the hip-hop sphere, bringing in piano and guitars to back his signature hooks rather than 808s and hi-hats.
This time around, his integral shadow fuels seductive R&B tracks with synthwave production inspired by Mike Dean and Gesaffelstein. And though these influences are apparent on tracks like “DESIRE” and “DON’T TALK ABOUT LOVE,” Guccihighwaters’ biggest inspiration and collaborator for this record is TOOPOOR, the electronic mastermind behind viral cuts like “CRAZY GIRLS,” a song that permanently changed the TikTok landscape for e-girls and their Vinne Hacker lookalike boyfriends. She’s featured on the new album, not only as main confidant and muse, but also on single “IF LOOKS COULD KILL,” where the duo vocally tiptoe around one another, hesitating to admit feelings of lust with the words: “That body’s lethal, if looks could kill.”
The new LP, which was released on May 30 via Epitaph, includes guccihighwaters’ deepest lyrical exploration to date. He’s shed back layers of self, writing about the darker parts of being an artist and the dangers that lurk in the creative epicenters, like Los Angeles, that foster these passions.
In addition to these darker, exploratory tracks, the album also hits peaks of levity which are also new creative grounds for Gucci. On “HIGH,” he compares his love for someone close to him to “the best drug you could think of.” From the album’s most compelling lows to its brightest peaks, Guccihighwaters displays his most mature artistry to date.
Guccihighwaters and TOOPOOR sat down with PAPER to talk DEATH BY DESIRE, LA living and PC gaming.
How did you guys meet? How’d you get in touch?
TOOPOOR: We met at a store. I had a store off Melrose and Morgan had some mutual friends that were involved in the store. Basically he just came by and that’s where I met him. But this isn’t our first track together. Over the last three years, Morgan has been producing my music for me as well as his music, and then we’ve done one other song together that we’ve put out.
Guccihighwaters: Yeah, and Layla (TOOPOOR) was a big part of the DEATH BY DESIRE album. A lot of stuff was written with her too. We both did a lot of songwriting on it, so it only made sense that we got on a track together. And we had made this demo that we played on tour a few times. I was on tour, and Layla was with me doing photo and video content. We wanted to perform it one night to see how it felt. And we just felt like it was slow and like boring. So when we got back home from tour, I wanted to make something that was energetic and just a little more “out there.”
Talk about where your artistic influences collide? What have you found in common and what do you find different with collaborating?
TOOPOOR: We both love The Weeknd and Lana Del Rey and they have some songs together, so we just love those and that’s a big influence for us. Our favorite artists, when they collab, is inspo for us in general. I told Morgan that if I got on the album, because the first track we did was slow, that I wanted to have the best song on the album. Like I was really trying to get crazy. I wanted a song where we were just having a lot of fun, going crazy, saying silly stuff.
Guccihighwaters: The influences for me was The Weeknd and Gesaffelstein and Mike Dean. Kind of weird synthy, 80s-inspired stuff. And then Layla is into more electronic stuff. And she has an idea for her own project where she wants it to be a little more electronic. So when I was making the instrumental for our song, I added more electronic elements. The way it came about was I had to infuse some electronic stuff and mix it with the ’80s vibes I was going for.
Let’s talk more about “IF LOOKS COULD KILL.” What does that song mean to the both of you? I’m curious about what it was like working on that song together.
TOOPOOR: We came back from tour and we wanted to do a more upbeat, faster, fun track, dark and sexy, and you worked on a few beats, right?
GHW: Yeah. So I had probably like three instrumental ideas, and I always look for Layla’s opinion on certain things, because sometimes I don’t know what to use, I don’t know what an instrumental can become. She’s kind of better at seeing the potential of an instrumental. And when I played, what now is, “IF LOOKS COULD KILL,” the instrumental, I was kind of uncertain about it. I had this weird, like, arpeggiator type of thing, and she was sold on it. As soon as she heard it, she was just like, “let’s work on this one, let’s do it.” And, yeah, I kind of just started fleshing it out.
TOOPOOR: And from there we started writing.
So you both live in LA, right? For how long?
Guccihighwaters: I lived in New York, where I’m from, during the pandemic, but I had previously lived in LA for a year, so I’ve basically been back here for three years now.
TOOPOOR: I’ve been here … not to show my age, over 10 years.
Word. Talk about what you guys love and don’t love about living in LA.
Guccihighwaters: I think there’s no escape from your work sometimes. Most people I meet as friends are working in music, and it’s all about work. When you only have friends that you know through work I find it hard to to meet people that live a normal life. I can’t really find people out here that do different things other than music and art all the time. Also the weather’s always perfect and the seasons don’t really change. There’s no sense of time.
TOOPOOR: I’m from Cali [I’ve been here] my whole life, so I love it here. But we are thinking about moving back to New York well back for Morgan and new for me. Morgan and I are working more than anyone I know. We have offices in our house and we’re just working from the moment we wake up until the moment we go to bed. So we don’t have many friends out here. We’re pretty isolated. We love to work, really.
What do you guys do in your downtime? How do you blow off steam?
TOOPOOR: Video games.
Guccihighwaters: Yeah, we recently – I mean, not for me – but I’ve been really into computers since I was young because my dad owned a computer repair shop, so he was always bringing back computers and he would give them to me and be like, “Mess around with this.” I got pretty computer savvy when I was a kid, which ultimately spawned all of this music production. But for Layla, I introduced her to PC gaming and I built her, well we both built, a computer this Christmas. We’re really into playing video games. So that’s been really fun.
What have you guys been playing?
TOOPOOR: Sea of Thieves.
Guccihighwaters: Yeah, we just started playing Sea of Thieves.
TOOPOOR: Fortnite, Marvel Rivals.
Guccihighwaters: Layla’s into Marvel Rivals. I feel like we’re both artistic, so like, downtime is always weird. If I have downtime, I can’t really relax. But we did just re-watch Breaking Bad again, which was fucking awesome.
Photography: Max Durante, Jeff Weber
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Mason Thames has revealed that he got seriously injured while filming How To Train Your Dragon, after losing ‘a little chunk of his chin’.
The 17-year-old led the way as Hiccup in the live-action remake of the 2010 animated classic, alongside Nico Parker, Nick Frost and Gerard Butler.
In the movie, which is in cinemas now, young Viking Hiccup takes matters into his own hands when he accidentally captures a Night Fury dragon named Toothless, after being deemed too weak for dragon-fighting training.
He defies years of tradition when he befriends the creature, while also trying to impress his crush, Astrid (Nico).
However, in a chat with Entertainment Weekly, Mason recalled the moment his character’s adventure with Toothless left everyone covered ‘in blood’.
‘Every time I had to fly the dragon in the movie, I was on this gimbal thing, and it was like a giant mechanical bull,’ he said.
‘And we were doing a scene where it’s me and Nico on the dragon, and Toothless is going crazy and wild, and she’s trying to hold on. So we start the scene and [the gimbal] starts going, and it’s going, and it’s really crazy.
‘And then the dragon goes down. Normally, when the dragon goes down, [the gimbal] goes up. So I get down, I’m ready, and then the dragon goes up and the head smacks me in the chin, and three rod iron bolts smacked me.’
The teenager had no idea of the extent of his injuries but continued on with the scene like a true professional, until he noticed that his co-star – and the ‘dragon’ were both covered in blood.
‘They call cut, and I just hear Nico go, “Oh my God,”’ he recalled. ‘She looks at her hands, and they’re covered in blood … I looked down and there’s a pool of blood on the dragon.
‘And I go down and I look in a little mirror we had, and there’s a little chunk of my chin gone – and it sucked.’
After filming ended, Mason rushed out for medical attention and ended up with five stiches for his troubles.
But his efforts weren’t for nothing as How To Train Your Dragon has left fans and reviewers seriously delighted so far – with Metro giving the remake an impressive four stars.
It currently boasts an incredible 99% audience Rotten Tomatoes score, compared to a 77% critics ranking.
Vincent raved on the platform: ‘One of the best live action remake as far as I can remember. The dragons look incredible, it’s almost a one-to-one adaptation, and the performances are really good.’
‘It follows the original animated movie to a tee. The casting was nearly spot on. The dragons were amazingly crafted,’ Heather A agreed.
‘Loved it!! Just as good as the animated,’ Oscar penned.
As Tanmay K added: ‘I just watched How to Train Your Dragon 2025, and even though I already knew the plot, the movie experience was absolutely phenomenal!
‘It had me emotional at times, and the humor was spot on. I made my day special by watching it, and honestly, this is the best live-action adaptation of an animated film I’ve ever seen. Truly unforgettable!’
In April, film bosses confirmed that a sequel – serving as a live action remake of 2014’s How To Train Your Dragon 2 – is officially on the way, and is slated for release on June 11, 2027.
How To Train Your Dragon is in cinemas now.
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Were these films really cursed? (Pictures: YouTube) Horror films are designed to terrify, but sometimes what happens behind the scenes can be so much scarier. For decades, some of the most frightening flicks to hit the big screen have been labelled ‘cursed’ by fans due […]
FilmHorror films are designed to terrify, but sometimes what happens behind the scenes can be so much scarier.
For decades, some of the most frightening flicks to hit the big screen have been labelled ‘cursed’ by fans due to terrible things that happened during filming – and sometimes before it had even begun.
The Wizard of Oz, Apocalypse Now, and The Man Who Killed Don Quixote are all films rumoured to have been cursed due to several dreadful occurrences, from onset mishaps, injuries, and even worse.
Due to its chilling nature, horror cinema is automatically associated with gory and haunting happenings, so rumours surround several productions that the terrifying scenes onscreen seeped into real life.
To mark Friday the 13th, we look at 13 spine-tingling horror films that gave the cast and crew nightmares even when the cameras stopped rolling.
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Last year, Glenn Close’s The Deliverance was hit by several strange instances one after the other that had fans scratching their heads and wondering if the set was haunted.
The cast and crew of the Netflix hit reportedly held ‘prayer circles’ after director Lee Daniels’ dog died, and actor Mo’Nique was rushed to hospital.
‘Mr. Daniels had me doing a scene, okay? And we’re outside. It was just, the demon was supposed to be on top of the building, so they kept blowing this… I mean, at one point I’m like, “Lee, do we have this shit because I can’t breathe,”‘ she told SiriusXM.
‘So when I got finished, right, my thyroid was a big… I mean, it was just sick.
‘Oh, baby. I was like, “What kind of s**t is this?” It was a lot of things happening with The Deliverance.’
Daniels also revealed his sister had been diagnosed with lung cancer two days after filming the chemotherapy scene with Close.
It’s just the latest in a long line of horror films that have had stranger than fiction events surrounding the production…
The Exorcist is often cited as one of the scariest and greatest horror films ever made, but it was famously dogged with problems and freakish occurrences even before filming began.
Shortly before filming began on the 1973 possession horror, the set of Regan and Chris MacNeil’s home burned down unexpectedly.
Further delays occurred when Linda Blair and Max von Sydow, who played Regan and Father Merrin respectively, lost close family members.
Things didn’t get much better when filming began, with Linda and Ellen Burstyn, who starred as Chris, both sustaining injuries on set – Linda even fractured her spine during the iconic bed possession scene, an injury that had lifelong implications.
It has also been reported that one crew member lost a toe during filming, and another a thumb.
Across the production of The Exorcist, nine deaths occurred including that of Jack MacGowran, who played Burke Dennings.
Where to watch: BBC iPlayer, NOW TV, and Sky Go
Lucifer himself appeared to be trying to stop The Omen in its tracks back in 1976.
Two months before filming began, Robert Thorn actor Gregory Peck was struck by tragedy when his son took his own life.
Later, in October 1975, Peck was travelling to London to film The Omen when his aeroplane was struck by lightning – and bizarrely, this isn’t the only disruption lightning would cause.
A few weeks later, producer Mace Neufeld was travelling to set when his aeroplane was also struck by lightning, and screenwriter David Seltzer also experienced the same occurrence.
When filming began in Rome, producer Harvey Bernard narrowly avoided being hit by lightning – proving once, and for all, that lightning can strike twice… and more.
A stroke of luck saw the crew avoid death when the charter plane they were set to use for an aerial shot was used by a group of businessmen, with the plane crashing and killing everyone on board.
The hotel the director, Richard Donner, had been staying in was bombed by the IRA the day after filming, and a zookeeper at the safari park where they filmed the baboon scene was killed by a lion, also the day after those scenes were shot.
A serious accident could have occurred on set when dogs used in a scene turned on a stuntman and could not be called off by their handlers.
But the most infamous tragedy that happened that is attributed to The Omen is that of Liz Moore’s death.
She was the assistant and girlfriend of John Richardson, the film’s special effects expert. The duo were involved in a car accident in the Netherlands in 1976.
While Richardson escaped the wreck largely unscathed, Moore was decapitated.
What makes it even more terrifying? The accident happened on Friday the 13th, and when John came to, he noticed a road sign that read ‘Ommen, 66.6km’.
Where to watch: Disney Plus
Film fans have long suspected that 1982 horror film Poltergeist was cursed after supposedly using real, human skeletons in the first film, though this has never been confirmed.
Before the third Poltergeist film was released in 1988, four cast members had died, including Heather O’Rourke who played Carol Anne in the original production.
O’Rourke was just 12 years old when she died of congenital stenosis of the intestine complicated by septic shock on February 1, 1988, before filming of the third film wrapped.
In the same year that the first film was released, Dominique Dunne, who starred as Dana, was strangled by her ex-boyfriend, John Thomas Sweeney, in the driveway of her home.
She fell into a coma and died five days later on November 4, 1982.
Taylor actor Will Sampson died aged 53 from postoperative kidney failure in 1987, and Lou Perryman, who played Pugsley, was murdered by Seth Christopher Tatum in 2009 during a robbery.
Oliver Robins, who played Robbie Freeling, was also almost killed while filming a scene where a clown was attacking him, after the mechanical clown malfunctioned and the actor was being choked for real.
Where to watch: Available to rent on Prime Video, Apple TV, and the Sky Store
Actor Brandon Lee – who was the son of Bruce Lee – was fatally shot on the set of The Crow when a prop gun was accidentally loaded with a real bullet, which hit him in the abdomen and caused his death.
While that could easily be attributed to a freak accident, what makes it so much more creepy is the fact that he had apparently predicted his own death after having a premonition that he would die suddenly.
Brandon is said to have believed his family was cursed after his grandfather had angered a businessman who had put a curse on them.
His dad, Bruce Lee, also died at 32 after apparently having a premonition that he would only live half the time of his father, who died at age 64, due to the curse.
Where to watch: Available to rent on Prime Video, Apple TV, and the Sky Store
Twilight Zone: The Movie, released in 1983, suffered a terrible, tragic accident on set when three cast members were killed when filming the Time Out segment.
Actor Victor Morrow, who played Bill Connor in the film, and two child actors, who had allegedly been illegally hired, were decapitated, crushed and killed on set when a low-flying helicopter spun out of control.
The three were killed while filming a scene featuring heavy explosions when debris from the explosions flew 100 feet in the air and damaged the helicopter’s rotor.
During the subsequent trial, director John Landis denied culpability for the accident, but admitted that the hiring of the child actors Myca Dinh Le, 7, and Renee Shin-Yi Chen, 6, was ‘wrong.’
Landis, associate producer George Folsey Jr, production manager Dan Allingham, pilot Dorcey Wingo, and explosives specialist Paul Stewart were later acquitted on charges of manslaughter
Where to watch: Available to rent on Prime Video, Apple TV, and the Sky Store
The Ring Two, directed by Hideo Nakata, was released in 2005 and had some very strange phenomena take place that suspiciously mimicked the events of the film.
Nakata once revealed in an interview that water is used in the film to symbolize someone’s evil spirit, and during production, the production office began flooding.
The film’s set costumer Jeannine Bourdaghs witnessed a strange occurrence on the Universal lot in which a deer, reported to be six feet tall, ran at her.
She continued that if she had been ‘six feet ahead’, the deer would have ploughed into her at almost 100 miles-an-hour.
This is particularly spooky as in the film, there is a scene in which Samara (Daveigh Chase) attempts to kill Rachel (Naomi Watts) and Aidan (David Dorfman) with a deer.
Where to watch: NOW TV, Sky Go, and Paramount Plus
For a film about a cursed doll, you would probably expect some eerie happenings on set – but maybe not this horrific.
Both the first Annabelle film and its sequel, Annabelle Comes Home, had some very freaky stuff happen during filming, including light fixtures reportedly falling and the film’s Annabelle doll moving on its own.
Producer Peter Sarfan told The Hollywood Reporter: ‘We shot in this amazing, old apartment building near Koreatown, and we had some funky stuff go down.
‘In particular, the first day that the demon was shooting in full makeup, we brought him up in the elevator. He walks out and walks around to the green room to where we’re holding the talent, and just as he walks under, the entire glass light fixture falls down on his head. And in the script, the demon kills the janitor in that hallway. It was totally freaky.’
The doll itself is based on a ‘real’ haunted doll investigated by Ed and Lorraine Warren, who are fictionalised in these films as well as The Conjuring franchise.
In the sequel, Madison Iseman said that when she would enter the Warrens’ bedroom set, she would find the Annabelle doll in different positions each time despite no one entering or exiting the room.
Star Mckenna Grace also reported experiencing a sudden nosebleed during rehearsals, and that one trailer had a strange power outage that the crew could not find the source of.
Where to watch: NOW TV and Sky Go
Rosemary’s Baby centres on a pregnant woman who believes an evil cult wants to take her baby to use in their dark rituals.
But the stories that surround the making of the 1968 movie are enough to make the hairs on the back of your neck stand up.
The most famous being the death of Roman Polanski’s pregnant wife, Sharon Tate, who was brutally murdered by Charles Manson’s followers a year after the film was released.
Producer William Castle also suffered sudden kidney failure after receiving hate mail about the film and apparently screamed ‘Rosemary, for God’s sake, drop the knife!’ as he was being admitted to the hospital. He later died of a heart attack.
The composer, Krzysztof Komeda, also died of a brain clot a year after the film was released in a weirdly similar way to how Rosemary’s friend, Hutch dies in the movie.
In another bizarre coincidence, Beatles star John Lennon was shot and killed outside the building in which Rosemary’s apartment scenes were shot.
Where to watch: NOW TV and Sky Go
The ninth installment of the Amityville series, 2005’s The Amityville Horror, focuses on the reported experiences of the Lutz family after they moved into a house in Long Island where Ronald DeFeo Jr murdered six members of his family in 1974, before they moved out just 28 days later after apparently being terrorised by the paranormal.
All six of the victims were found face down in their beds with no signs of a struggle, despite police finding that the rifle used to kill them had not been fitted with a sound suppressor and they hadn’t been drugged with sedatives before their deaths.
None of the family’s neighbours reported hearing any gunshots, and those who were awake at the time of the murders say they only heard the family’s sheepdog, Shaggy, barking.
Ryan Reynolds, who plays George Lutz in the film, reported that he and members of the crew kept waking up at 3.15am every day, which was the time Ronald DeFeo Jr was said to have murdered his parents and four siblings.
Before filming began, a dead body of a fisherman also washed up on shore by the film set and the real Kathy Lutz also died during filming.
Where to watch: Prime Video and Freevee
There is a theme here of possession horror films seemingly being haunted, and that continues with the 2005 film The Exorcism of Emily Rose.
The film is loosely based on the true story of Anneliese Michel, a German woman whose family believed her to be demonically possessed.
When filming The Exorcism of Emily Rose, director Scott Derrickson revealed that stars Jennifer Carpenter and Laura Linney experienced some chilling supernatural activity.
Jennifer once claimed that a radio would inexplicably turn on in the middle of the night, which Scott confirmed to be true in an X post.
She said it would play one section of the Pearl Jam song Alice over and over again, repeating the lyric ‘I’m still alive.’
‘I thought about that when it happened, and two or three times when I was going to sleep my radio came on by itself,’ Jennifer told Dread Central.
‘The only time it scared me was once because it was really loud and it was Pearl Jam’s Alive.’
She also said that ‘Laura’s TV came on a couple of times,’ with Scott taking to social media to confirm the chilling story.
‘This is true. Also, Laura Linney’s radio turned on at night 3 times during production,’ he said.
Life imitates art in The Innkeepers, Ti West’s terrifying supernatural film about a haunted hotel on the brink of closure.
While filming The House of the Devil the cast and crew stayed at the Yankee Pedlar Inn, experiencing some strange phenomena during their time there.
The staff at the inn believed it to be haunted, which inspired Ti to create The Innkeepers.
During the production of the second film, people on set claimed that lights would switch on and off for no reason, doors would swing open and shut, and cast members would receive phone calls with no one on the other end of the line.
‘Well I’m a skeptic so I don’t really buy it. But I’ve definitely seen doors close by themselves; I’ve seen a TV turn off and on by itself; lights would always burn out in my room. Everyone on crew has very vivid dreams every night, which is really strange,’ the director told IndieWire.
‘The one story that is the most intriguing to me — In the film the most haunted room is the Honeymoon Suite. That’s where the ghost stuff started in the hotel. The only reason I picked the room that I picked to shoot in, was because it was big enough to do a dolly shot. No more thought went into it other than pure technical reasons.
‘So when we’re finishing the movie, I find out that the most haunted room in real life, is the room I picked to be the haunted room in the movie. It could be a coincidence. It’s weird that it happened that way.’
James Wan was rumoured to have shot hit 2010 film Insidious on cursed grounds when a number of terrifying things happened on set – and this continued into the sequel.
Insidious: Chapter Two featured a scene set in an abandoned hospital in which the ghost of a patient haunts a nurse after taking their own life.
It was filmed at Los Angeles’ Linda Vista Community Hospital, a notorious haunted hotspot among the paranormal community.
Cast and crew members reported feeling nauseous while in the building and hearing a ringing sound without ever finding the source of the noise.
Saw creator James told Bloody Disgusting: ‘I’ve never shot in Linda Vista. It’s kind of funny because Leigh [Whannell] and I have always heard so much about it. For research on the first one, [Leigh] came here to do a bit of ghost-hunting. And I think a lot of that inspired us when we needed a hospital set.’
Whannell added: ‘I’ve been here twice, after midnight with ghost hunters. We found these guys on the internet. We went to dinner with them and then they brought us here to Linda Vista, which I didn’t know existed. The one security guard lets us in.
‘We walk into this ostensibly abandoned hospital where all the equipment and files have been left as they were on the day it closed down. [Later on] I came here with my wife and we sat in the surgical room, which is supposedly the most haunted room according to these guys.’
The filmmaker said they sat in darkness for an hour trying to contact spirits, but experienced nothing.
He continues, ‘A few months later her friend buys her a voucher to go see this psychic. And he basically asked her, “have you been to this place recently?” And she said, “we kind of went on this ghost hunt.” And the guy was like, “you can never go there again. You came this close to taking something home with you.”
‘He asked her if she had seen any blue lights, and she said that she had remembered looking up and seeing these little blue pin lights – she thought it was when you can’t see anything and see all these shapes and colors [instead]. And he said, “that was your aunt and your stepbrother holding them back [the spirits].”‘
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Not quite an Xbox handheld (Asus/Microsoft) Microsoft’s plans for a first party Xbox handheld have been cut short according to multiple sources, but new hardware is still on the table. During the Xbox showcase last week, Microsoft revealed an Xbox handheld made in partnership with […]
GamingMicrosoft’s plans for a first party Xbox handheld have been cut short according to multiple sources, but new hardware is still on the table.
During the Xbox showcase last week, Microsoft revealed an Xbox handheld made in partnership with Asus, but it’s been known for a while that this isn’t the only portable device in development at the company.
Microsoft has discussed several times how it is working on prototypes for a handheld device, which is currently ‘a few years out’. While it was never explicitly stated it was assumed this device was part of Xbox’s plans for the next generation.
However, a recent report claimed Microsoft has ‘sidelined’ this handheld, to prioritise improvements to gaming performance on Windows 11. While this didn’t rule out a first party Xbox handheld in the future, a new source now believes it has been scrapped entirely.
According to The Verge, Microsoft has ‘essentially cancelled’ its own Xbox handheld in order to focus on its ‘new software platform’ – presumably something that can be used on multiple devices, with rumours suggesting Microsoft will encourage other hardware manufacturers to make Xbox-branded consoles in the future.
This has prompted some conflict among insiders. Windows Central’s Jez Corden has stuck by his original ‘sidelined’ claims in a post on X, writing: ‘Many believe that it has been cancelled, but Microsoft still ‘aspires’ to do it from what I’ve heard.
‘I think in reality it has been functionally cancelled, because what product ‘on hold’ has ever returned from the dead? We’ll see.’
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You might be wondering what the difference is, but the ROG Xbox Ally doesn’t actually run Xbox console games natively, only PC titles. Microsoft has an initiative called Xbox Play Anywhere, where you also get access to the PC version if you buy a game on Xbox, but this only applies to a select number of titles.
In other words, while the ROG Xbox Ally is often described as an ‘Xbox handheld’, it’s essentially a portable PC with Xbox features.
In recent years, Microsoft has pivoted its vision for Xbox into a multi-platform entity led by its Game Pass subscription service. This has been emphasised in Xbox marketing, which largely downplay its own Xbox Series X/S consoles.
While these reports of a cancelled handheld might bring into question Xbox’s plans for the next generation, Microsoft has publicly teased its next console on several occasions, with promises of the ‘biggest technological leap ever in a generation’ (thought to be a reference to AI).
If Microsoft does release another console, potentially in 2027, this new vision for Xbox as a service across multiple devices raises the question of whether it could be the company’s last – especially if it underperforms like the Xbox Series X/S.
For now though, we’ll have to see if the ROG Xbox Ally can surpass Valve’s Steam Deck in the handheld PC arena when it launches later this year.
Although considering Vale’s device has only sold around 4 million units worldwide, it’s difficult to imagine the ROG Xbox Ally having a significant impact.
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A thrilling 2024 horror movie that produced an unexpected career turn for a famous British actor is proving a hit with Amazon Prime Video viewers.
Heretic, which starred Hugh Grant as the eccentric and creepy Mr. Reed, was released in November last year to widespread critical acclaim.
The film follows the story of two Mormon missionaries who visit Mr. Reed’s home after he expresses interest in joining the Church of Jesus Christ of Latter-day Saints.
The two missionaries – Sister Barnes (Sophie Thatcher) and Sister Paxton (Chloe East) – immediately realise they’re in a situation that’s more than they bargained for.
While Heretic only made back $60million (£44m) at the global box office, that was still roughly six times larger than the budget it was made with – $10m (£7m).
And critics were fans too, with Heretic currently boasting a Rotten Tomatoes critic rating of 91%, a critic score of 7.3 out of 10, and an audience rating of 76%.
The film was recently added to the massive libraries of horrors on Amazon Prime Video, and viewers are already sending it soaring up the trending charts.
@Matthieson4426 celebrated the turn from Hugh Grant: ‘Heretic. Hugh Grant is absolutely brilliant. Manages to make an unarmed middle aged man in a brown jumper epically scary. A great watch.’
Elsewhere, @MandoDameron was excited that ‘Heretic is on Amazon Prime at last!’ with a series of emojis implying they were running to watch it.
@MontyIsBlessed also couldn’t get enough: ‘Theologically thrilling and brilliant — I never imagined a movie and theology could bang this hard.’
@PaulDuncan67 said: ‘Hugh Grant gets better every time I watch him. Heretic is totally absorbing… It takes real talent to demand your attention with minimal players.’
@Luluhit said: ‘I had no idea this film was so impressive, packed with exquisite dialogue. It’s like I’ve been in a classroom… They come back and tell you the truth right in your face.’
On Reddit, SomeGreatGoodThing joked: ‘I honestly can’t imagine something more horrifying than being trapped in a room with a man telling me his opinions on religion, so this movie really worked for me.’
As well as starring Hugh Grant, Sophie Thatcher, and Chloe East, Heretic also features That 70s Show actor Topher Grace as Elder Kennedy, who makes a brief appearance in the film.
For Metro, film critic Tori Brazier described Heretic as a ‘horror reinvention’ and said Hugh’s career is now ‘less and less defined by his bumbling rom-com persona from the 90s’.
She also described it as an ‘intriguing prospect with its approach to debate and engaging Mr Reed in a confined cat-and-mouse chase with two Mormon missionaries’.
Heretic was co-written and co-directed by Scott Beck and Bryan Woods, the horror film super team who were also behind the 2018 apocalypse movie A Quiet Place.
Watch Heretic on Amazon Prime Video now.
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